11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


ce.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Students will be able to use Unity game engine
  • Students will be able to develop video games
  • Students will be able to create and understand game mechanics using scripts
  • Students will be able to design animations and interactive experiences for video games
  • Students will be able to design game software in an object oriented way.
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to video games Course book Ch. 1
2 Introduction to Unity Course book Ch. 2
3 Unity’s interface and concepts Course book Ch. 3
4 Project meeting
5 Developing simple games Course book Ch. 4, 5
6 Asset workflow Course book Ch. 6
7 Game development concepts Internet resources
8 Game scripting Course book Ch. 8
9 Midterm
10 Game scripting Course book Ch. 9
11 Interaction and animation Course book Ch. 10, 11
12 Creating GUIs Course book Ch. 13
13 Project meeting
14 Project meeting
15 Project presentations
16 Review of the Semester
Course Notes/Textbooks Game Development with Unity, Michelle Menard. Course Technology PTR. ISBN 1435456580
Suggested Readings/Materials Course slides and internet resources

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
14
10
Laboratory / Application
10
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
1
20
Final Exam
Total

Weighting of Semester Activities on the Final Grade
7
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

Adequate knowledge in Mathematics, Science and Computer Engineering; ability to use theoretical and applied information in these areas to model and solve Computer Engineering problems

X
2

Ability to identify, define, formulate, and solve complex Computer Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose

X
3

Ability to design a complex computer based system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose

X
4

Ability to devise, select, and use modern techniques and tools needed for Computer Engineering practice

X
5

Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Computer Engineering problems

X
6

Ability to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; ability to work individually

X
7

Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages

8

Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself

9

Awareness of professional and ethical responsibility

10

Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development

11

Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Computer Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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